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I am working on an XNA game currently titled G. G will be an top down 2D rpg game with heavy Minecraft inspired gameplay. So far, I have a working map saving and loading system, a bi-layer tileset renderer (Though it gets pretty laggy if there are tiles in the second layer, i'm still figuring out how to fix that), and a basic main menu complete with a little quote that changes every time you run the game. I have six races I plan to implement. Three good and three evil. For the good guys: the Coulmin, a race with cartoonish matte white skin and obnoxious expressions (think Trollface); the Humans (I really shouldn't have to explain them); and the Lisovyeks, a race of people who evolved from the red fox. For the bad guys: the Goehtse, a race of goat-men hell-bent on taking over the world; the Noorsfajs "Norsfazsh" a race of frosty barbarians who make the woods a dangerous place; and then some evil people (I haven't named them yet) who live in volcanoes and stuff.
I am going for more of a traditional DnD style map but with a few Minecraft features like digging up tiles and placing new ones, as well as Oblivion/Morrowind items, dialogue, and quest systems.
I am openly taking suggestions (Why would I post this otherwise?) and would like to see what you guys want. No I will not add any more animal based people, unless it's a really cool ass idea. No I won't make it an eastern RPG, I absolutely hate those.
If you want to join my development team (It's just me, I do the art, programming, etc...) I am in a need for playtesters and maybe a musician.
Development screenshot below. Blue and white areas are where the HUD is planned to go. The DEBUG STATUS obviously won't be there, and neither will the lines inbetween tiles.